Apr
21
2013This scene was initially developed as an animation test for a project I did for Mediastation quite some time ago already.
The terrain is made with World-Machine and is spiced up further in Terragen 2.5.
During development of new tutorials for CGScenery.com by using this scene I stumbled upon some nice rock formations in this scene and this is how the scene started to develop in this final result which I will share with you all :)
To download this complete scene click HERE!
Bobby Stahr
awesome share…many thanks
Erwin
Just letting you know; the image isn’t showing.
A tutorial with this would be great.
Do misunderstand; I appreciate the share; but I am at the beginning of learning TG2 and have no idea what to do with the contents of the file………..
Also – your User interface videos are great; the very best I have seen!
Please keep up this wonderful service; it may just make the difference between many people actually learning TG2 rather than getting disheartened [as the perpetually unfinished user guide at the Planetside website is apt to do] and chucking it in and going to Vue………….
Martin
Hi Erwin,
Thanks for the heads up about the image, that has been fixed :)
Also thank you for the encouragement to make more tutorials. I have a couple in progress and hope to release more soon!
I admit this file might be useless to the more inexperienced users. The main reason I made it available for anyone is that they would be able to dissect it and see how it’s done.
For now I’d suggest to just play a bit with the camera and render some different point of views, just to have fun with it :)
Once you’re getting more experienced, hopefully by following my tutorials :) you’ll see it isn’t an extremely complicated setup.
It looks daunting, I admit that :)
For example: there’s a group of nodes which loads the World-Machine terrain file, which is then being computed with a compute terrain.
After that I displace using redirect shader and strata shader and then compute again.
Then after that I add a number of surface layers for shading.
Essentially that’s it.
What’s making it look complicated is all the masking/blending by the World-Machine terrain masks.
If in the end it’s still too much of a mystery then please let me know. I can add some notes to the project files which explans what’s doing what.
In retrospect I think I should have done that anyway.
Thanks for your kind words!
Cheers,
Martin
Bobby Stahr
Many thanks…dl’d this before but it got lost…glad I wound up at the thread at PS and found it again. Lots to learn here I figger.