March 2013

Amazing animation Flock of Birds – Object Sequences in Terragen 2

In collaboration with Planetside Software and The Ranch renderfarm Hannes’ Janetzko created another lovely and lively! Terragen 2 animation.

For this animation Hannes used 3DS Max to generate the bird flocking sequence and tree motion.
It was then rendered entirely in Terragen 2 on The Ranch at 1080p.
There is no compositing done here, everything is rendered natively in Terragen2 using the built-in object sequence support.

Congratulations to all parties involved for this very impressive work!

You can find more of Hannes’ animations here.

Terragen 2 video tutorials: User Interface – Part 3

In this third and final tutorial of the UI of Terragen 2 we will go through different ways of manipulating the camera in the 3D preview and how to make sure that what we see in the 3D preview is what we will also render.

Terragen 2 video tutorials: User Interface – Part 2

In this second tutorial for CGScenery.com I will go through the very basics of the tab-based UI and the node network based UI of Terragen and how they relate to each other.

In the next tutorial we will have a look at different ways of manipulating the camera in the 3D preview and how to make sure that what we see in the 3D preview is what we will also render.

Terragen 2 video tutorials: User Interface – Part 1

In this first tutorial for CGScenery.com I will go through the very basics of the UI, like the menu structure. In the next tutorial we will have a look at the various elements which make up a Terragen scene and how they are being handled by the UI.